# Update and rename linux-workflow.yml to appimage-workflow. There is also ''Ours'' but I cant find source code for it anywhere: īut Libdepixelize and Ours both use Kopf-Lischinski algorithm so they should have similiar effects. I also found interesting algorithm Libdepixelize: Source code for xBRZ is in source code of HqMAME :, , Spline36: Here is newest xBR source code including hybrid variants: xBR/xBRZ are already used with good results in emulators like Retroarch, Higan, Desmume and PPSSPP. You can use both no problem but I wouldnt. I dont recommend using both the PCSX2 injector and Reshade at same time. More than likely this is what you see in the PCSX2 log files and why Crosire is saying that aint Reshade. XBR and xBRZ are pixel art scaling algorithms ,they give best results in 2D/sprite based games with low resolution textures and games with pre-rendered backgrounds which dont upscale well with higher internal resolutions but they also give good results in 3D games. Lastly, PCSX2 has shader injector preloaded into the latest builds. Is it possible to use these custom shaders in Linux Im able to see a change after setting the location of GSdx.fx and GSdxFXSettings.ini and checking the External Shader (Home) box in the GSdx Config screen, but so far, I havent figured out how to apply the custom shader.fx files. It would be very beneficial for both PS2 and PSX 2D and sprite-based games. Could you please implement xBR shader or xBRZ filter or both in GSDX plugin.
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